I have confirmed that the Vulkan runtime is installed and functional on my system as other Vulkan programs run as intended. I am on Wind64-bit with graphics driver version 24.20.100.6194. Developers of Dolphin seem to have indicated this is likely a driver problem. Under Vulkan, Dolphin appears to completely crash. Under OpenGL and Direct3D 11, the Starfield demo seems to render correctly. In terms of getting a sample program to load in Dolphin, I have found that this freely available, legal, GPL-licensed Starfield homebrew demonstrates the issue: Starfield - WiiBrew I figured this may be worth trying to bring up again, as recently Dolphin started working with Vulkan on mobile Adreno graphics, which in the past have been more problematic than Intel graphics. The memory leak issue described in this thread doesn't seem to happen any more: but the program outright crashes when loading any game or homebrew. I recently bought a device with an Intel Core m3-7圓0 with Intel 615 graphics, and it would seem that the iGPU is incompatible with the Dolphin emulator when using Vulkan as the renderer under Windows.